Over at Aesthetics for Birds, Rebecca Scott posts about using D&D for teaching ethics. The activity sounds awesome. What struck me as relevant to my teaching, though, was something Scott writes about course design.
Continue reading “Justice for goblins”Typically when instructors plan courses, they are taught to use what’s called “backwards design.” You start with the learning outcomes (what you want students to know or be able to do by the end of the class) and then work backwards to design the activities and pick the readings that are most likely to help students achieve those outcomes. And while backwards design is an important element of good course design, if it becomes too all-encompassing as a pedagogical frame, it can close off generative possibilities in the classroom. Backwards design puts the instructor in the position of determining from the outset what the goals of the class are as well as how students will get there.

