When the Dahan first came to the island, some stumbled sideways onto paths that led to Shimmering Traces of Madness and were consumed. The other spirits warned the Dahan away from the doors which open onto its realm so, for centuries, it has been quiescent. Now, the newcomers do not know what to avoid and where not to go.
Across a dimension as vast as space and as timeless as infinity, in a place that is neither the island nor entirely not the island, Shimmering Traces rotates slightly faster on its axis. Although the other spirits are worried to see it reach out into their world in this way, they are happy to see it lure invaders to madness and doom.
PLAY STYLE: Drive invaders mad, applying the effect of leftover Fear cards
When a spirit's sacred sites are disrupted and its presence mostly destroyed, it can no longer be what it was. Bereft of its domain and its aspect, it forgets the distinctiveness that made it subtle and complex.
Simplicity thinks that it is from a possible future when the Dahan have sovereign rights over the island. It dreams of aluminum cabinet fronts with soft-close hinges and programmed skylights which open just before dawn, but somehow it is here in a time of fire and war.
It observes the other spirits and notices that they move things, destroy things, and defend. So that's what it is going to do.
PLAY STYLE: Attack, defend, and move things around so as to attack or defend them