Oddball adversaries for Spirit Island

The adversaries in the base set are England, Sweden, and Prussia. Expansions have added others. These alternates are designed both to play differently than published material and to be for colonizing powers which are sure never to appear in published content.

Status as of September 2025: These are all stable and playable. The Nestenes and France are done. Monaco is finished except for the recent addition of an extra, final level. Tuscany is still in development, but I'm pretty happy with where it's at.

Since the rules for each adversary fit on one index card, I've put them all in the same file.

The Principality of Monaco

Invaders from Monaco are more interested in settling near the Dahan than in mining or farming. Some of them are just rich people who want summer estates on the island. Some are scientific investigators who think (wrongly) that the Dahan are the key to the island's mysterious power. So the spirits' challenge is to preserve the Dahan in the face of this foreign meddling.

PLAY STYLE: Invaders are more active near the island's natives.

The Nestene Invasion

The Nestene Invasion comes not from across the ocean but from the depths of space. An incorporeal consciousness, it manifests through solid plastic bodies. The Auton bodies extract resources from the island and convert them to more plastic. In order to defeat the Nestenes, the Spirits must eliminate not just the plastic bodies but also the consciousness itself.

PLAY STYLE: Spirits must control an extra thing, in addition to the usual Invader pieces.

The Grand Duchy of Tuscany

The court of Florence is obsessed with charts, maps, and surveying. They will take the measure of the Island and, if given the chance, put an end to it.

PLAY STYLE: Invaders build survey outposts and act in extra lands.

France D'Outre-Mer

This is a revised version version of France which fixes some of its frustrating complexities. You need the Slave Rebellion event from the published version.

PLAY STYLE: Preserves the core gameplay of France with: Fewer instant losses from unlucky Events. Fewer instant wins from the second Slave Rebellion. Lower complexity but more impact at higher levels.