Oddball adversaries for Spirit Island

The adversaries in the base set are England, Sweden, and Prussia. Expansions have added others. These alternates are designed both to play differently than published material and to be for colonizing powers which are sure never to appear in published content.

Status as of July 2023: All the designs have been stable for a while. We still regularly play with Monaco and the Nestene Invasion.

Since the rules for each adversary fit on one index card, I've put them all in the same file.

The Principality of Monaco

Invaders from Monaco are more interested in settling near the Dahan than in mining or farming. Some of them are just rich people who want summer estates on the island. Some are scientific investigators who think (wrongly) that the Dahan are the key to the island's mysterious power. So the spirits' challenge is to preserve the Dahan in the face of this foreign meddling.

PLAY STYLE: Invaders are more active near the island's natives.

The Holy See

Invaders come with a mission from the pope himself. They are planning to strip the island of its riches, of course, but they also aim to cleanse it on a metaphysical level. Theirs is a holy war to make the island just as mundane and unspirited as their European home.

PLAY STYLE: Invaders directly attack spirits' presence.

The Nestene Invasion

The Nestene Invasion comes not from across the ocean but from the depths of space. An incorporeal consciousness, it manifests through solid plastic bodies. The Auton bodies extract resources from the island and convert them to more plastic. In order to defeat the Nestenes, the Spirits must eliminate not just the plastic bodies but also the consciousness itself.

PLAY STYLE: Spirits must control an extra thing, in addition to the usual Invader pieces.